
At Game Rankings, it holds the overall rating at 92.50%. It also made GameSpot's list of The Greatest Games of All Time and EGM's List of Top Ten Cult Classics. At the height of its popularity, strategies, tricks and tactics were discussed and debated, and it is arguably one of the most heavily dissected fighting games ever made, with sizable documents being written to support or refute claims of one character's dominance over another's. Samurai Shodown II was even better-received than the original (though it did not sell as well in its home version), and is commonly regarded as one of SNK's finest games ever produced. There are also cameo appearances from other SNK characters, a hidden boss who would occasionally come out to challenge players, and several other treats for fans to uncover. Such a technique was later also used in Namco's Weaponlord and later popularized by Capcom's Street Fighter III.

This game was also the first game to incorporate an offensive blocking technique or "parry", via a command issued at the last second, a player would be able to deflect the incoming attack and leave their adversary open to attack by a split second. The overall gameplay was expanded to include several movement options, such as being able to roll forward and backward, ducking to avoid high attacks, or doing small hops to avoid low strikes.
#SAMURAI SHODOWN II SOUNDTRACK SERIES#

Genjuro Kibagami, who was to become Haohmaru's greatest rival.The cast of characters was expanded to include the following new additions: Following up on the extremely enthusiastic fan reception of the first SS game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a finishing-move meter), and a substantial number of Easter eggs.
